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This is a DEMO.
That means what you're looking at IS NOT A FUNCTIONAL GAME.
. . . yet.
- (I do update this file every now and then. Once you get to the end. . . *shrug* You get to the end.)
- Current end: Talking with "Unknown", and while you can walk away, you won't be able to leave the room.
- Total game size so far: 528KB


- - - - - - - Updates
*facepalm* I somehow managed to break the menu. Oh well, didn't do anything anyway and I have the working code elsewhere.
January 21, 2011 - New start screen, starting speechbox progress.
December 14, 2010 - Original post date.


- - - - - - - What is this about?
Alright, guys. I've had this little itty bitty behind the scenes project for a while. I thought I'd show those of you who aren't close friends with me exactly what it is I'm up to when I'm not doing art. Game programming! (Sprites used here are half custom, half ripped from Kingdom Hearts: Chain of Memories.)

You may at first wonder what this has to do with art - but don't forget coding is itself an art form. I could easily replace the graphics with stick figures and the point and purpose would be the same. I won't be surprised if this gets taken down by DA for some asinine reason or another, but by the time that happens, I'll be ready to port it back up with custom graphics instead of KH stuff.

You may notice on the 'click to Play' screen I have a custom outfit for Riku (who is actually Repliku) that I haven't completed, else it would be in use.


- - - - - - - Things that are done:
This is a "functional" demo to show off the coding I have implemented. I think I'll tutorializing some of it later if there's interest:
- Preloader
- Keyboard arrow keys move the player.
- A virtual camera follows the player.
- Collision data.
- Portal mechanics.
- Functional HP bar with potions and damage to prove it.
- One of three random sound files plays when the player is hurt.
- Navigation menu moves up and down. (With S and W. Yes I'm aware they don't light up red. >_> I actually forgot to do that. FFfff---)
- Speech box progress: about 65% as done as I'd like it to be


Now, the fun thing here is that when this gets upgraded from this demo to something more playable, W and S will still move the menu up and down, but the 1 key on the keyboard will activate whatever you currently have selected. The 2 key will activate a reaction command such as talking, examining, dodging on a cue, etc.

- - - - - - - F.A.Q.
- Why do not teh menu actually do nothin? - Why? Because its actually just there to look pretty. Of course it doesn't do anything. The real magic was getting the keyboard to functionally scroll it up and down on key presses. You have no idea.
- Did you know if you hold down 1 and press HIT you'll never actually get damaged? - Yes, obviously. Good thing this wouldn't come up in actual gameplay.
- What was this made in? - Flash MX using actionScript 2. (Not 3. Haha. I don't feel like getting a newer version of Flash to work with 3.)
- Where did you get the sprites that are clearly ripped from? - Spriters-Resource.com.
- What about the audio? - Sounds-Resource.com.


- - - - - - - Final Statements:
- This absolutely NOT FOR PROFIT. This was purely for the learning experience.
- If you have Flash and know some actionScript basics, I will be more than welcome to write up some tutorials with example code explained and provide source .fla files as necessary. Anyone have interest in this?
- If anyone is willing and able to assist me or would like updates on this little fan project-y thing, let me know.
Add a Comment:
 
:icongalqlacticknight:
Galqlacticknight Featured By Owner Aug 26, 2014
thats not that bad honestly
Reply
:icontoboeandhige:
TOBOEANDHIGE Featured By Owner Nov 2, 2013  Hobbyist General Artist
gesh you are mean mister guy in orginization suit thingy
Reply
:iconxenomaren:
Xenomaren Featured By Owner Oct 19, 2013
I have a huge interest in the fla file for this!
Reply
:iconkeyblade-shadow:
keyblade-shadow Featured By Owner May 30, 2013
I have an idea! (Actually I have three)
1. You could make the battle system turn-based (RPG style)
2. If there's any really complicated eye designs, just make him put on a blindfold! (BTW I got that from KH 358/2 Days)
3. At the beginning, if you need to make two weapons because it would be cool, just make The Way To The Dawn (Riku's keyblade), and Riku's Soul Eater (Riku's Sword)
Reply
:iconcynicalblue:
CynicalBlue Featured By Owner May 20, 2013  Hobbyist General Artist
this is awsome
Reply
:iconcosmiccoreprincess:
CosmicCorePrincess Featured By Owner Nov 14, 2012  Student General Artist
This is a really interesting game demo, I love the idea behind it! Do you have any other characters planned for it, I'm kinda interested in helping out anyway I can, even if it's to learn more about Flash. But I got so interested, this should totally be a real game! xD And I laughed at the fact Riku/Kaigan was immortal in this demo, I'm so fail.
Reply
:iconssceles:
ssceles Featured By Owner Nov 14, 2012  Hobbyist Digital Artist
Luckily I have all the files I need for this backed up, because my laptop died a few months ago. ^.^;; I just need to reinstall Flash. I like working in slightly older versions of Flash even if that makes some of the coding limited (on the bright side, there are tutorials and resources -everywhere- online for older things and relatively little for new things).

I managed to do a few more things than what I have in this version of the demo, but my major hold up has been trying to figure out how to call-up dialogue when and where I need it.

I'd still like help, especially when I really get into working on the battle system. I've got attack names and strengths planned out, just not how they work or what they look like visually.

I've got enough done to where I could probably let someone else build off what I have, but I don't plan on having any other playable characters...? Perhaps Riku, but I'll need to design just as many things for non-playable characters and the new monsters and Xehanort-villain. I'd let people who helped have cameo appearances of their characters, and so long as they design the battle stances, I could probably even add in a few lines of code that would swap out the main character for another as an easter egg.

:3 You've encouraged me to get back to working on this.
Reply
:iconcosmiccoreprincess:
CosmicCorePrincess Featured By Owner Nov 14, 2012  Student General Artist
Wow, I did? I'm glad I re-inspired you to keep going, this is a really neat idea! And I can help with anything from character design to dialogue if you want. :3
Reply
:iconkasara13:
Kasara13 Featured By Owner Jul 14, 2012  Hobbyist Digital Artist
i sat there for about 15 minutes pressing the spacebar :lol:

Btw great job!!!
Reply
:iconsoraandkairiforever1:
SoraandKairiforever1 Featured By Owner Jun 22, 2012  Hobbyist Writer
Uh, ok?
Reply
:iconziginz:
ziginz Featured By Owner Aug 21, 2011  Hobbyist Writer
This could be really fun. original game goodness useing pixels!
Reply
:iconssceles:
ssceles Featured By Owner Aug 22, 2011  Hobbyist Digital Artist
Now if only I wasn't constantly sidetracked and boggled by how to code even some of the simplest of things...
Reply
:iconsonicfanishmail:
sonicfanishmail Featured By Owner Mar 2, 2011
wweeee my icons is in this game
Reply
:icondark-ange-lheart1:
Dark-Ange-lHeart1 Featured By Owner Feb 10, 2011  Student General Artist
Love it
Reply
:iconkizunayui-studios:
KizunaYui-Studios Featured By Owner Dec 31, 2010  Hobbyist General Artist
hes fucking immortal wah!!!!
Reply
:iconstilldolldemon:
StillDollDemon Featured By Owner Dec 26, 2010  Hobbyist General Artist
damn!!!
i want to play it!!
i totally love the clothes you gave Repliku ^^ normally i don't spend much attention on him but thanks to you i'll do it in the future XD
Reply
:iconssceles:
ssceles Featured By Owner Dec 26, 2010  Hobbyist Digital Artist
Thanks for the support! ^_^ The project is coming along, slowly but surely. I'm glad people are expressing their interest in it.
Reply
:iconstilldolldemon:
StillDollDemon Featured By Owner Dec 27, 2010  Hobbyist General Artist
duh!! it is totally awesome!!! it looks so cool and Replike/Riku is also hot so yeah:caching caching baby!!!
Reply
:iconspode999:
Spode999 Featured By Owner Dec 26, 2010  Student Digital Artist
Really well done. I love it (and I love causing harm to my dear Riku). You've done an amazing job on this. If I tried to do anything like this, it would be a stick figure in a box, and nothing would move. Wonderful job. ^_^
Reply
:iconssceles:
ssceles Featured By Owner Dec 26, 2010  Hobbyist Digital Artist
I started with a scribbled in heartless and skipped the box and just gave him a floor...... and he ran off screen never to be seen again (probably fell to his death after that floor stopped, oops...)
Reply
:iconspode999:
Spode999 Featured By Owner Dec 26, 2010  Student Digital Artist
Oh no! Little Heartless dude! D=
Reply
:iconlostshell:
LostShell Featured By Owner Dec 24, 2010
Repliku is made of awesome he can walk through walls. Into the darkness. That means the game doesn't end. :walksacrossblack: :hitsinvisiblewallthing: Now it ends!


Lol I saw you today :iconevilsmileplz:



When I was reading kh novels online I saw a comment talking about how a person was roleplaying Repliku right and I thought about how you told me you roleplay as him and I looked at the name and it said ssceles.
I thought that was funny :D
Reply
:iconssceles:
ssceles Featured By Owner Dec 24, 2010  Hobbyist Digital Artist
*chuckle* Yeah, I'm around a few places~ The novels are a lot of fun. (People got all excitedly recently because a novel cover was released and someone's all 'its gonna be a Birth by Sleep manga!' ...-w- No, its another novel. But I kind of prefer it. The mangas can be really funny/silly, but the novels cover a lot of serious things.)
Reply
:iconlostshell:
LostShell Featured By Owner Dec 24, 2010
I agree, I read the 358/2 days novels in like a day and I loved them all the scenes are really cool and it's a lot more interesting with the point of views and stuff.
Reply
:iconokami-rikoh:
Okami-Rikoh Featured By Owner Dec 18, 2010  Hobbyist General Artist
That is AWESOME! :heart: I can hardly believe how smooth it runs. It'll be exciting to see where you take it. Or where it takes you, if that's your angle. :)
Reply
:iconbritishmindslave:
BritishMindslave Featured By Owner Dec 15, 2010  Hobbyist General Artist
This is turning out perty sexy, there. :o
Reply
:iconawesomenessdark:
AwesomenessDark Featured By Owner Dec 15, 2010  Hobbyist Artist
I really like the new Pallet/design for the new Riku. Really nice! It's better than mine. No shock there XD
Reply
:iconssceles:
ssceles Featured By Owner Dec 15, 2010  Hobbyist Digital Artist
Thankyou~

I drew the outfit a few times before I pixelled it out (I'd never originally intended to take it down to pixels, actually, and you can see it elsewhere in my gallery). I'll skip a load of spoilers and just say that its going to be Repliku and not the real Riku, but its the same difference artistically, yknow? It's been a lot more work than I thought it would be to edit every frame each direction's run cycle but I know when I'm done its going to look great.
Reply
:iconawesomenessdark:
AwesomenessDark Featured By Owner Dec 15, 2010  Hobbyist Artist
No prob, and I know what it's like..making a game's gonna be harder than what it actually looks like. I'm making a KH game just like yours, except totally different storyline and everything, although, I could brush-up on ActionScript again
Reply
:iconssceles:
ssceles Featured By Owner Dec 15, 2010  Hobbyist Digital Artist
I've been working on my project slowly, secretly, over the past few months. Even if we're working on separate games, I think we could learn a lot from each other and I don't mind helping out (I like documenting what I'm working on ( [link] ) but I don't always do it in a way others understand... more like, if I forget, a glance would just remind me. Still, sure, sometimes the simplest bit of code could take me hours, but it just feels right to share it. Even with the whole giant internet out there and the awesome that is Google, its sometimes hard to phrase what you're looking for in just the right way to get results.

You wouldn't happen to have a instant messenger, would you? I prefer AIM or MSN. Just for those days where we're stuck and like 'This is what I want to do, where the flip do I start?' or 'Why is this not working like I think should...?'

Ooooh, but what version of Flash are you running?
Reply
:iconawesomenessdark:
AwesomenessDark Featured By Owner Dec 15, 2010  Hobbyist Artist
So, are you saying you'll help? Sorry I just woke up and I'm like super tired, and still half asleep. But yeah, Windows Live Messenger. And about the Version of Flash it's Adobe, CS5. So, I already know a bit of AS2/3.
Reply
:iconssceles:
ssceles Featured By Owner Dec 15, 2010  Hobbyist Digital Artist
Yeah, I'll help a bit. You can add neoncorekitty@hotmail.com to your Windows Live.
Reply
:iconawesomenessdark:
AwesomenessDark Featured By Owner Dec 15, 2010  Hobbyist Artist
Okay awesome! Thanks! And also, nice e-Mail. XD Mine is way worse though "kirby5000@yahoo.ca" I don't even live in Canada so how the crap can I have an Canadian e-Mail account? XD
Reply
:iconragingdragoness:
RagingDragoness Featured By Owner Dec 14, 2010
You know me. I like helping. I also like learning. And stuff. So yeah. .....Also Flash~
Reply
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